d3dkeys
| Forum role | Member since | Last activity | Topics created | Replies created |
|---|---|---|---|---|
| Member | Aug 23, 2012 (14 years) |
- | 1 | 0 |
- Forum role
- Member
- Member since
Aug 23, 2012 (14 years)
- Last activity
- -
- Topics created
- 1
- Replies created
- 0
Bio
I am an environment & assets Modeler seeking a position within your company as an ambitious, self-motivated, and passionate professional. I am Proficient in modeling and texturing game assets. I am flexible and can adapt to new methods or processes promptly. My knowledge of the gaming industry production process allows me to meet firm deadlines. I strive to reach my full potential as a professional 3d modeler; therefore I welcome criticism that will help me grow as an Artist as well as a business savvy professional.
Motto: Your Creativity is Limited to your Knowlegde so be an Information Sponge and Asborb.
CURRENTLY WORKING ON SOME NEXT-GEN MODELS AND CUSTOM HI-RES TEXTURE PAINTING FOR MY PORTFOLIO TO ILLUSTRATE MY EYE FOR COLOR AS WELL AS MY KEEN KNOWLEDGE OF CREATING HI-RES MODELS FROM LOW MODELS.
Monitoring Production Progress and Deliverables:
* Grindstone 2 - download here: [link]
* Risk Project - [link]
* Microsoft Project Manager 2003
Specialties:
Modeling:
* 3ds Max 2012 (preferred)
* Maya 2010
* Mudbox (preferred)
* Cinema 4D BodyPaint
* Z-brush
Texturing:
* Adobe Photoshop CS6
* X-Normals
* CrazyBumps
* Nvida Normal Map Filter
* nDo2 - Normal Map generator
* Tool Bag Engine - Marmoset
Animation:
* 3ds Max 2012 (standard)
* Poser 8 ( favorite) - more complex
Programming:
* Microsoft Studio 2010
* Ultra Edit
* Note Pad++
* C++
* Direct-X
* ActionScript 3.0
* JavaScript
* XHTML
Engines:
* Unreal 2 & 3 Tournament Editor - importing weapon & vehicles
* Torque 2D, 3D, Adv.
* Unity
Terrains:
* Terragen 2
* L3DT Pro 11.11